Performance Highlights
One of the great things about having a library with a selection of keyboards,
guitar, bass and drums is that you can compose with it. In this case, you
can make arrangements that could sound like a band in the 60's or 70's, or
the 90's, for that matter. These sounds have a timeless quality to them.
Although this library is fairly straight forward "load and play," you
may find a few special performance elements as you continue to explore.
For the B3 organs with both slow and fast Leslie™, we have various
modulators controlling the slow and fast switching. If you have an EMU E4,
Adam (our creative E4 programmer) set up some organs to switch Leslie speeds
with the sustain pedal! Not all samplers are able to do the same tricks but,
depending on the sampler you have, you'll find special programming such as
note-offs for electric pianos, a Farfisa that trails off with the sound of
a real spring reverb upon release and other cool tricks. But, for the most
part, the special qualities to look for are the sounds of the instruments
combined with subtle programming to enhance their realism. If you are used
to sample playback keyboards and sound modules with built in effects, try
putting some of those same kinds of effects (reverbs, delay, chorus etc.)
on these samples and you may like the results. They are meant to be used
with your choice of external processing, but they can be used dry as well,
for maximum flexibiltity.
To take full advantage of the sounds available on this disc we recommend
that you have 32 megs of RAM in your sampler, or more if you are able. You
will also need a compatible CD ROM player connected to the SCSI port of your
sampler. You'll find large-sized multisamples with several dynamics great
for tracking and dedicating your sampler to playing only a few instruments
at a time. Additionally, there are sounds which are sized better for multi-timbral
sequencing and live performance. Many of these programs have a tag of "SV" in
the name to indicate that it is a smaller version, better for loading a bunch
of sounds at one time. "SVM" is also used for even smaller mono
versions.
Notes for CD-ROM Users
If you're new to using CD-ROMs in your sampler, congratulations, and rest
assured that it's very simple to do. Once you've used CD-ROMs, you won't
go back! All you need is a dedicated CD-ROM drive for your sampler, preferably
4X or higher, and a SCSI cable. (It's best not to use your computer's internal
CD-ROM drive.) Refer to your sampler owner's manual for details on connecting
your equipment. You must also make sure your CD-ROM drive is compatible with
your sampler. Most manufacturers provide a list of compatible drives on their
web sites or via fax, or check out ILIO's web site for more details: www.ilio.com.
As a rule, we recommend you have at least 32 megabytes of RAM installed
in your sampler. The majority of the current crop of CD-ROM titles have 32
meg programs or higher which you won't want to miss.
Sampler Notes:
If you have purchased an Akai disc and intend to use it in non-Akai samplers,
like Emu, Kurzweil, Unity DS-1 or Gigasampler, keep in mind that there may
be native sampler versions for many of these platforms. Contact ILIO for
information regarding native sampler support. Otherwise, you may use the
Akai S3000 formatted version on any Emu sampler running EOS version 4.0 or
higher, any Kurzweil K2000 running system 3.0 or higher, any Kurzweil K2500
running system 2.4 or higher, Unity DS-1 and Gigasampler running the latest
software versions. You may also use the Akai S3000 version on Akai S5000
and S6000 samplers running system 1.30 or higher, and Akai S1000 samplers
running system 4.0 or higher.
Notes For Akai Users:
Since the Akai samplers automatically default to "entire volume," you
must select "cursor programs and samples" to load a particular
sized version. There are also programs that work in conjunction with other
programs in the same volume. These programs have a "D1, D2, V1 or V2" in
the name which indicates that two programs should be loaded and played at
the same time to achieve all the dynamics or velocity cross-switching the
sound requires. This provides flexibility for making custom settings like
levels and cross-switch points which you can save to a hard drive. |